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Maps of many worlds: Remembering computer game fandom in the 1980s [symposium]

Will Brooker

Transformative Works and Cultures · 2009

doi:10.3983/twc.2009.0034 (opens in a new tab)

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Abstract

The technology used to create early video games allowed only for simple graphic displays. However, gamers vividly experienced an immersion in a fictional world through an interpretation based on detailed cover art, familiar elements of storytelling, and the gamer's own memories of similar landscapes, much as one interprets a poem.

Abstract licence: CC BY

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