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The gamification and the enrichment of innovation practices in the firm: an analysis of experiences

Cristina Gallego Gomez, Carmen de Pablos Heredero

Intangible Capital · 2013

doi:10.3926/ic.377 (opens in a new tab)

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Abstract

Purpose: Description of gamification practices in the company and the analysis of its influence on firm’s results by comparing experiences. Design/methodology: Analysis of experiences from different firm’s experiences. Findings: To show through real examples that the gamification leads to the achievement of better results in the organizations. Research limitations/implications: Access to the information of the few cases that we can find in our context. It is a quite new a yet unusual practice for most organizations. Practical implications: Reformulation of business communication strategies from best practices, where the gaming industry is an interesting precedent, which proofs that these practices improve business results. Social implications: Socialization of the innovation process at firms Originality/value: Provide an overview of the gamification as a practice that helps to pursue the strategy of collaboration with the client to improve results.

Abstract licence: CC BY

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