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Learning and teaching in Immersive Virtual Worlds

Frances Bell, Maggi Savin-Baden, Robert Ward

Research in Learning Technology · 2008

doi:10.3402/rlt.v16i3.10892 (opens in a new tab)

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Abstract

This special issue comprises a number of exciting initiatives and developments that begin to put issues of learning in immersive virtual worlds centre stage. Although learning through specific types of serious games has been popular for some years, the pedagogical value of immersive worlds is currently not only inchoate but also under-researched. Whilst several of the articles here are not based on empirical research, what they do offer is new ways of considering the pedagogical purposes of using these kinds of digital spaces. The difficulty with the perception of immersive virtual worlds is that there is often a sense that they are seen as being dislocated from physical spaces, and yet they are not. Web spaces are largely viewed as necessarily freer locations where there is a sense that it is both possible and desirable to ‘do things differently'.

Abstract licence: CC BY

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