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Use of emerging technologies in rehabilitation education and practice

Cristina Dumitrescu

Frontiers in Rehabilitation Sciences · 2025

doi:10.3389/fresc.2025.1655454 (opens in a new tab)

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Abstract

Virtual Reality (VR) is increasingly recognized as an emerging and transformative tool in neuroscience teaching in rehabilitation education and higher education in general. By offering immersive, interactive learning environments, VR enables students to explore the brain's structure-function relationships in ways that traditional instructional methods are less successful.Traditional teaching methods, including textbooks and two-dimensional diagrams, may fail to convey the complexity of neuroanatomy and its details. VR addresses these limitations by offering three-dimensional visualization, interactivity, and experiential learning, fostering critical thinking and deeper cognitive engagement.This paper presents an opinion on the strategic integration of VR into neuroscience education. The argument is grounded in a shift from memorization-based learning to active application, analysis, and synthesis, skills increasingly emphasized in health professions training.VR supports this shift by enabling students to dynamically analyze brain-behavior relationships, engage with simulated clinical scenarios, and cultivate clinical reasoning in safe, repeatable environments. These benefits are particularly relevant as students prepare to apply neuroscience knowledge to real-world decision-making in practice settings. Despite its advantages, challenges with technology costs, accessibility, and the need for instructor training remain significant barriers to the adoption of VR in neuroscience teaching. Faculty development and pedagogical preparedness are critical to successfully implementing VR in education.To participate meaningfully in emerging digital pedagogies, learners and educators must develop a foundational level of digital literacy. A useful framework for conceptualizing this need draws on an analogy from linguistics. While native English speakers require approximately 12,000 words for full fluency, non-native speakers often communicate effectively with just 4,000, about 30% of the total lexicon (Leonardi & Neeley, 2022). This "30% rule" suggests that functional competence can be achieved through targeted, foundational knowledge rather than comprehensive mastery. Applied to digital education, this principle reinforces the idea that students do not need to become technology experts; instead, they need to achieve functional digital fluency, sufficient to interact meaningfully with tools like VR in complex learning environments (Leonardi & Neeley, 2022).Developing baseline digital literacy is increasingly essential in rehabilitation education and practice, not only for navigating instructional technologies such as virtual reality but also for engaging in evidence-based, tech-enabled care. As digital tools become embedded in both the classroom and the clinic, cultivating functional digital fluency among students and educators serves as a foundational competency, supporting professional readiness, interdisciplinary collaboration, and meaningful participation in the ongoing digital transformation of healthcare education and service delivery.As neuroscience advances and health professions education adapts to the demands of clinical practice, the need for instructional methods that bridge theory and application becomes urgent. One promising technology is VR, which meets this need by enabling active exploration, immediate feedback, and multimodal learning. VR allows students to investigate brain structures within an immersive and interactive setting, enhancing their comprehension of neuroanatomy and neural function (Parong & Mayer, 2018). By offering a 3D view of the brain, VR enables learners to manipulate and study neural structures from various angles, promoting a more intuitive understanding of their organization and connectivity. Immersive learning through VR boosts student engagement, encourages active exploration, and offers real-time feedback, thereby addressing multiple limitations of traditional methods (Jensen & Konradsen, 2018). As educational institutions increasingly embrace technological advancements to enhance learning experiences, VR has become a vital resource in neuroscience instruction. However, despite its promise, integrating VR into neuroscience education presents challenges, including technological hurdles, accessibility concerns, and the necessity for instructor training (Radianti et al., 2020). Additionally, the effectiveness of VR based instruction is contingent upon instructor competency; faculty members must be adequately trained to integrate VR into their teaching methodologies effectively. Ensuring accessibility and inclusivity is also a pressing concern, as not all students may have equal access to VR technology due to financial or physical constraints (Jensen & Konradsen, 2018). Ultimately, the integration of VR into neuroscience curricula has the potential to revolutionize the way students perceive, interact with, and understand the complexities of the human brain, leading to more effective and engaging educational experiences.The pedagogical value of VR in neuroscience education is well supported by contemporary learning theories that emphasize active, experiential, and situated engagement. As health professions education evolves to prioritize clinical reasoning, professional identity development, and real-world application of content, VR emerges as an instructional tool that directly supports these pedagogical goals. This technological approach aligns with constructivist and experiential learning theories, which emphasize learning through direct interaction rather than passive reception of information (Oigara, 2024). This type of interaction enhances knowledge construction and supports long-term retention (Radianti et al., 2020). Embodied cognition, a theory that links motor experiences and cognitive processes, offers further support for immersive learning. As students physically interact with virtual structures using motion controls and spatial navigation, they deepen their understanding of neuroanatomical configurations and functional connectivity Students can manipulate 3D brain structures, observe functional networks in action, and engage in real-time problem-solving, thus reinforcing knowledge retention and comprehension (Mikropoulos & Natsis, 2011).Constructivist learning theory remains central to immersive learning. Rooted in the idea that learners construct knowledge through active engagement with their environment, constructivism aligns well with the interactive nature of VR. In immersive neuroscience instruction, students manipulate virtual models of the brain, explore spatial relationships between anatomical structures, and observe simulated neuropathology. Such engagement supports deeper conceptual understanding and knowledge retention. Radianti et al. (2020) emphasize that immersive environments in higher education allow learners to actively construct meaning through direct interaction, which is particularly advantageous in complex subject areas like neuroanatomy.Closely related is the framework of experiential learning, which emphasizes learning as a cyclical process involving concrete experience, reflective observation, abstract conceptualization, and active experimentation. When applied in a VR enhanced neuroscience course, experiential learning enables students to engage with realistic representations of the nervous system, simulate clinical scenarios such as stroke or traumatic brain injury, and reflect on the implications for occupational performance. Tudor Car et al. (2022) note that immersive learning experiences support critical thinking and professional skill development by replicating authentic clinical challenges in a safe, repeatable environment.The concept of embodied cognition further supports the use of VR in occupational therapy education. Embodied cognition posits that cognitive processes are deeply influenced by the body's interactions with the environment. In VR, students physically navigate and manipulate neurological structures, linking motor actions to conceptual understanding. This embodied interaction enhances spatial reasoning and supports the formation of durable mental models. Makransky and Petersen (2021) found that embodied interaction in immersive environments significantly improved learners' understanding of spatially complex information, underscoring the value of VR in anatomy-based learning.Cognitive load theory also plays a critical role in the design of immersive learning experiences. Tudor Car et al. (2022) emphasize that instructional designers must balance intrinsic, extraneous, and germane cognitive load to optimize learning outcomes. In the context of neuroscience education, this may involve sequencing learning activities from simple to complex, integrating multimodal feedback, and providing scaffolding to support novice learners.Its ability to foster cognitive engagement, promote reflection, and situate learning within authentic, embodied experiences directly addresses the instructional challenges inherent in teaching neuroscience across rehabilitation disciplines. These kinesthetic engagements activate sensory pathways that support deeper learning, an advantage not easily replicated in traditional classrooms (Tudor Car et al., 2022).Another pertinent framework is situated learning theory, which emphasizes that learning is most effective in context-rich, authentic environments. Immersive simulations allow students to engage in clinical decision-making scenarios that reflect real-world occupational therapy practice. For example, students may assess functional deficits associated with cortical damage or observe the effects of neuroplasticity in response to implemented treatment interventions.According to Jensen & Konradsen (2018), such simulations increase learners' perception of authenticity, motivation, and engagement, thereby enhancing the transfer of knowledge to clinical practice.These theories articulate a compelling rationale for i

Abstract licence: CC BY

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