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Soil porosity modelling for immersive serious game based on vertical angle, depth, and speed of tillage

Anang Kukuh Adisusilo, Mochamad Hariadi, Eko Mulyanto Yuniarno and 2 more

IJAIN (International Journal of Advances in Intelligent Informatics) · 2018

doi:10.26555/ijain.v4i2.215 (opens in a new tab)

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Abstract

The real data support the “seriousness” of the serious game and give more authentic situations, which can make players feel immersed in scenarios, and gain a real experience. Therefore, the modeler must be able to recognize whether a model reflects reality to identify and deal with divergences between theory and data. In this paper, we present a model for design a basis of immersive in serious games. The studied case is the tillage using a moldboard plow, by taking real data through an experiment use a device called soil bin. It aims to determine the effect of angle, depth, and speed on the soil porosity; by comparing the value of the smallest error using the polynomial function of the use of different orders. The result of an average smallest error with the polynomial approach is 1.10E-07 in the 3rd order, closer to the experimental value. Therefore, the model can be used for designing immersive serious game.

Abstract licence: CC BY-SA

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