Skip to content
naulon
Not checkedNot checked for notices yet.

The validation and reliability of a Japanese version of the Problematic Online Gaming Questionnaire (POGQ-J)

Kazuya Inoue, Kengo Yokomitsu, Tomonari Irie and 2 more

Addiction Science & Clinical Practice · 2021

doi:10.1186/s13722-021-00273-3 (opens in a new tab)

We email you when a new notice or a question about this paper appears.

Abstract

Abstract Background The Problematic Online Gaming Questionnaire (POGQ) is an 18-item self-rated measure designed to assess the degree of problematic online gaming. This study translated the POGQ into Japanese (POGQ-J) and examined the POGQ-J’s factor structure, validity, and reliability for a Japanese population. Method A total of 285 undergraduate students (128 males, 157 females, M age = 19.66, SD = 1.36) participated in this study. Results A confirmatory factor analysis indicated the appropriateness of the POGQ-J’s six-factor structure, χ 2(129) = 106.027, p <.931; CFI =.957; RMSEA =.040; SRMR =.054. Regarding convergent validity, the POGQ-J was found to be related to the time spent on online gaming (r =.309), the Game Addiction Scale for Adolescents (r =.824), and Young’s Internet Addiction Test (r =.581). Finally, the POGQ-J was found to have a high test–retest reliability. Conclusions The POGQ-J is valid and reliable for assessing problematic online gaming in a Japanese population.

Abstract licence: CC BY

Reads

Read by people on this page

None yet.

Checked or read by AI through naulon

None yet.

A person counts once a day per paper. We keep no cookie and no address: a reader is a hash that changes every day. Any month under five reads shows no number.

Are you an author?

Is this your paper?

Claim it to add your note and be paid when agents cite it. Free.