Location-Based Augmented Reality With Pervasive Smartphone Sensors: Inside and Beyond Pokemon Go!
Ryan Shea, Di Fu, Andy Sun and 5 more
IEEE Access · 2017
doi:10.1109/access.2017.2696953 (opens in a new tab)
We email you when a new notice or a question about this paper appears.
Abstract
Combining powerful sensors and near ubiquitous distribution, the smartphone has become an irreplaceable part of modern day life. Using its pervasive sensing capabilities, the smart-phone guides us to our destination with precise step-by-step directions, advises us on what to have for lunch, and improves our photography skills through stabilizing our camera. Using the popular augmented reality (AR) smartphone app Pokemon Go as a case study, we explore the world of pervasive sensing. In this paper, we show both the current state of the art that enable applications such as Pokemon Go to thrive, as well as the limitations and opportunities inherent in current pervasive sensing applications.
Abstract licence: CC BY-NC-ND
Reads
Read by people on this page
None yet.
Checked or read by AI through naulon
None yet.
A person counts once a day per paper. We keep no cookie and no address: a reader is a hash that changes every day. Any month under five reads shows no number.
Are you an author?
Is this your paper?
Claim it to add your note and be paid when agents cite it. Free.